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・ Recurrent thalamo-cortical resonance
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・ Recurrent word
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・ Recurring Dream and Apocalypse of Darkness
Recurring enemies in The Legend of Zelda series
・ Recurring features in Mad (magazine)
・ Recurring in-jokes in Private Eye
・ Recurring Saturday Night Live characters and sketches (listed alphabetically)
・ Recurring Saturday Night Live characters and sketches introduced 1975–1976
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・ Recurring Saturday Night Live characters and sketches introduced 1984–1985
・ Recurring Saturday Night Live characters and sketches introduced 1985–1986


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Recurring enemies in The Legend of Zelda series : ウィキペディア英語版
Recurring enemies in The Legend of Zelda series

This article describes several types of fictional enemy creatures encountered in ''The Legend of Zelda'' series of video games.
While many enemies can be killed solely with Link's sword, others require the use of specific items to eliminate. In addition, starting with ''The Wind Waker'', some enemies wield weapons such as swords or lit torches that can be used by Link after destroying the enemy. These items serve a single use and eliminate other obstacles by means such as smashing open a doorway or burning down a blocked passage.〔 〕 Specific enemies also hold key items that can be obtained by either killing the monster or using the grappling hook.
==Creation and influence==
Enemies in ''The Legend of Zelda'' series first appeared as basic, combatant obstacles in ''The Legend of Zelda''. Although initially conveyed as two-dimensional sprites,〔(【引用サイトリンク】title=N-Sider.com: E3 2004: The Legend of Zelda: The Minish Cap )〕 in the newer games, starting with ''Ocarina of Time'', they are rendered by 3D computer graphics.〔(【引用サイトリンク】title=Miaymoto Shrine )

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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